Company Description
The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.
Job Description
The Molasses Flood is looking for a Senior AI Engineer to help us innovate and evolve our AI technologies. The AI Engineer will be responsible for driving and implementing AI behaviors, as well as developing the core AI framework.The systems you build will be fully transparent and usable by the artists and designers you work with, and will serve the ultimate goal of creating a great game and a great player experience.
The person in this role will report to the Lead Gameplay Engineer.This role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. This role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary range available vary by country.
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Design, build out, maintain and optimize foundational AI systems in a multiplayer environment, using C++ and Blueprints.
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Build developer-friendly, easy-to-use, stable systems that allow design teams to rapidly build & iterate on content.
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Ensure game performance standards across areas of system ownership for all target platforms.
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Follow the code quality standards set by the team.
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Collaborate with everyone on the team and across disciplines in achieving the overall vision of the game.
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Solicit and incorporate feedback from team members regarding existing systems.
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Mentor more junior members of the engineering team.
Qualifications
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Minimum of 6 years game industry experience, with at least 3 of those specializing in AI programming.
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Deep knowledge of common AI data structures, algorithms and patterns including behavior trees, blackboards, smart objects, etc.
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Competence with C++ or a similar language.
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Working knowledge of 3d mathematics.
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The ability to communicate ideas clearly both verbally and written, and work collaboratively with design, art and production.
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Curiosity, kindness, and a positive and professional can-do attitude.
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Candidates must have a US or Canadian work permit or citizenship, depending on country location.
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Experience or familiarity with domain-specific scripting language design and implementation.
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Experience or familiarity with offline tools and pipelines such as World Machine or Houdini.
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UE4 or UE5 experience.
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Experience on a multiplayer title.
The expected annual salary range for this position is $160,000 to $200,000, negotiable, for US hires. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.
Additional Information
- 100% company paid medical, dental, and vision plans available - for employees and dependents
- 401K with matching
- Company paid long & short term disability plans, and life insurance
- Profit sharing plan
- Unlimited PTO and flexible schedule
- Environmental company paid offset of employees’ carbon footprint via Wren.co
- Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
- Dog friendly office
- Many opportunities for advancement as our team grows and takes on new challenges
The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.
California Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website:
All your information will be kept confidential according to EEO guidelines.
Top Skills
What We Do
CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.
The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.
Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.
The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.
As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.